Frost Salamander

Huge elemental, Unaligned

Armor Class

17 (natural armor)

Hit Points

168 (16d12+64)

Speed

walk 60 ft., burrow 40 ft., climb 40 ft.

Saves

Con +8, Wis +4

Skills

Perception +4

Damage Vulnerabilities

fire

Damage Immunities

cold

Senses

darkvision 60 ft., tremorsense 60 ft.

Languages

Primordial

Challenge

9

Burning Fury

When the salamander takes fire damage, its Freezing Breath automatically recharges.

Actions

Multiattack

The salamander makes five attacks: four with its claws and one with its bite.

Claws

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Bite

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 5 (1d10) cold damage.

Freezing Breath (Recharge 6)

The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.

Frost Salamander

Huge elemental, Unaligned

Armor Class

17 (natural armor)

Hit Points

168 (16d12 + 64)

Speed

walk 60 ft., burrow 40 ft., climb 40 ft.

Saves

Con +8, Wis +4

Skills

Perception +4

Damage Vulnerabilities

fire

Damage Immunities

cold

Senses

darkvision 60 ft., tremorsense 60 ft.

Languages

Primordial

Challenge

9

Proficiency Bonus

+4

Burning Fury

When the salamander takes fire damage, itsFreezing Breath automatically recharges.

Actions

Multiattack

The salamander makes one Bite attack and four Claw attacks.

Bite

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 5 (1d10) cold damage.

Claw

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Freezing Breath (Recharge 6)

The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.