17 (natural armor)
168 (16d12+64)
walk 60 ft., burrow 40 ft., climb 40 ft.
Con +8, Wis +4
Perception +4
fire
cold
darkvision 60 ft., tremorsense 60 ft.
Primordial
9
When the salamander takes fire damage, its Freezing Breath automatically recharges.
The salamander makes five attacks: four with its claws and one with its bite.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 5 (1d10) cold damage.
The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.
17 (natural armor)
168 (16d12 + 64)
walk 60 ft., burrow 40 ft., climb 40 ft.
Con +8, Wis +4
Perception +4
fire
cold
darkvision 60 ft., tremorsense 60 ft.
Primordial
9
+4
When the salamander takes fire damage, itsFreezing Breath automatically recharges.
The salamander makes one Bite attack and four Claw attacks.
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 5 (1d10) cold damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.