Frostmourn

Huge undead, typically neutral evil

Armor Class

13 (natural armor)

Hit Points

195 (17d12 + 85)

Speed

40 ft.

Saves

wis +4, con +9

Skills

athletics +10, perception +4

Damage Immunities

cold, poison

Condition Immunities

charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Languages

Giant

Challenge

10

Proficiency Bonus

+4

Actions

Multiattack

The frostmourn makes one Freezing Touch attack and one Icy Axe attack. It can replace one of these attacks with a Polar Ray attack.

Freezing Touch

Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 18 (4d8) cold damage plus 18 (4d8) necrotic damage. If this damage would reduce the target to 0 hit points, the target drops to 1 hit point instead and has the petrified condition, turning into a frozen statue. If the statue takes bludgeoning damage, it shatters, killing the frozen creature. If the statue would take fire damage, it instead takes no damage and thaws, ending the petrification.

Icy Axe

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage plus 7 (2d6) cold damage.

Polar Ray

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 31 (5d10 + 4) cold damage, and the target's speed is reduced by 10 feet until the end of its next turn.