16 (glamoured studded leather)
67 (15d6 + 15)
walk 30 ft.
Wisdom +7, Charisma +10
Arcana +8, Deception +10, History +8, Persuasion +10, Stealth +13
darkvision 60 ft.
Common, Goblin, Sylvan
10
Frumby is a 15th-level spellcaster. His spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). He knows the following warlock spells: • Cantrips (at will): eldritch blast, guidance, mage hand, mending, minor illusion, resistance, true strike • 1st-5th level (3 5th level slots): banishment, charm person, contact other plane, dimension door, dispel magic, fly, gaseous form, hold monster, protection from evil and good, spider climb, suggestion, tongues, vampiric touch.
Frumby magically calls 1d4 swarms of bats or rats, provided that the sun isn't up. The called creatures arrive in 1d4 rounds, acting as allies of Frumby and obeying his spoken commands. The beasts remain for 1 hour, until Frumby dies, or until he dismisses them as a bonus action.
Frumby can cast compulsion once using a warlock spell slot.
Frumby can cast confusion once using a warlock spell slot.
Frumby can cast mass suggestion and finger of death once without expending a spell slot.
Frumby can take the Disengage or Hide action as a bonus action on each of its turns.
When Frumby is in an area of dim light or darkness, he can use his action to become invisible until he moves or takes an action or a reaction.
Frumby regains 1 hit point at the start of each of its turns if he has at least 1 hit point and isn't in sunlight or running water. If Frumby takes radiant damage or damage from holy water, this trait doesn't function at the start of Frumby's next turn.
Frumby can move up to its speed without provoking opportunity attacks
When Frumby reduces a hostile creature to 0 hit points, he gains temporary 20 hit points.
Frumby can cast speak with dead at will, without expending a spell slot.
Frumby can create three beams of eldritch blast.
Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 9 (1d10 + 4) force damage.