13 (natural armor)
33 (6d8 + 6)
25 ft.
Perception +3
poison
poisoned
darkvision 120 ft.
Primordial
2
The fungah has advantage on saving throws against spells and other magical effects.
While in sunlight, the fungah disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
The fungah ejects dark spores at one creature it can see within 10 ft. of it. The target must succeed on a DC 13 Constitution saving throw or take 3 (1d6) poison damage.