Fungah

Medium plant, neutral evil

Armor Class

13 (natural armor)

Hit Points

33 (6d8 + 6)

Speed

25 ft.

Skills

Perception +3

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Primordial

Challenge

2

Magic Resistance

The fungah has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the fungah disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Headbutt

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Spores Burst

The fungah ejects dark spores at one creature it can see within 10 ft. of it. The target must succeed on a DC 13 Constitution saving throw or take 3 (1d6) poison damage.