Fungah, Fungi Worm

Huge monstrosity, neutral evil

Armor Class

16 (natural armor)

Hit Points

157 (15d12 + 60)

Speed

40 ft., burrow 30 ft.

Skills

Percception +7

Damage Immunities

necrotic, poison

Condition Immunities

charmed, poisoned

Senses

blindsight 20 ft., tremorsense 60 ft.

Languages

Primordial

Challenge

12

Keen Sight

The worm has advantage on Wisdom (Perception) checks that rely on sight.

Magic Resistance

The worm has advantage on saving throws against spells and other magical effects.

Tunneler

The fungi worm can burrow through solid rock at half its burrow speed and leaves a 5-foot diameter tunnel in its wake.

Sunlight Sensitivity

While in sunlight, the worm has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The fungi worm makes two bite attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) poison damage.

Spore Breath (Recharge 5-6)

The fungi worm exhales dark spores in a 60-foot cone. Each creature in that area must succeed on a DC 15 Constituion saving throw, or take 55 (10d10) poison damage and be poisoned for 1 hour. On a success the target takes half damage and is not poisoned. If the saving throw fails by 5 or more, the target also falls unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to wake it up.