Fungah, Infected Drow

Medium humanoid (elf), neutral evil

Armor Class

13 (natural armor)

Hit Points

19 (3d8 + 6)

Speed

30 ft.

Damage Immunities

poison

Condition Immunities

blinded, charmed, frightened, paralyzed, poisoned

Senses

darkvision 90 ft.

Languages

Primordial

Challenge

1

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting

The drow's innate spellcasting ability is Charisma (spell save DC 9). The drow can innately cast the following spells, requiring no components. • At will: dancing lights • 1/Day: darkness, faerie fire, levitate (self only)

Magic Resistance

The drow has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Unarmed

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Spores Burst

The drow breathes out dark spores at one creature it can see within 10 ft. of it. The target must succeed on a DC 13 Constitution saving throw or take 3 (1d6) poison damage.