Fungah, Spore Dragon

Huge dragon, neutral evil

Armor Class

19 (natural armor)

Hit Points

225 (18d12 + 108)

Speed

30 ft., fly 70 ft.

Saves

Str +12, Con +11

Skills

Percception +10

Damage Immunities

poison; bludgeoning, piercing, and slashing damage from nonmagical weapons

Condition Immunities

blinded, charmed, frightened, poisoned

Senses

darkvision 120 ft.

Languages

Primordial

Challenge

17

Legendary Resistance (3/Day)

If the spore dragon fails a saving throw, it can choose to succeed instead.

Magic Resistance

The dragon has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The Dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) piercing damage.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 7) bludgeoning damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the Dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the Effect on itself on a success. If a creature's saving throw is successful or the Effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Spore Breath (Recharge 5-6)

The Dragon exhales dark spores in a 90-foot cone. Each creature in that area must make a DC 19 Constituion saving throw, taking 54 (12d8) poison damage on a failed save, or half as much on a success.

Legendary actions

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature within 10 feet of the storm dragon must succeed on a DC 22 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone. The sea dragon can then fly up to half its flying speed.