Fungah, Spore Farmer

Medium fey, neutral evil

Armor Class

13 (natural armor)

Hit Points

16 (3d8 + 3)

Speed

30 ft.

Skills

Perception +3

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Primordial, Undercommon

Challenge

1

Magic Resistance

The spore farmer has advantage on saving throws against spells and other magical effects.

Shadow Blend

The spore farmer can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the destination space must be in dim light or darkness.

Sunlight Sensitivity

While in sunlight, the spore farmer has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Hoe

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Scatter Spores

The spore farmer carries dark spores in sacks on its belt and can scatter them. Any creature within 5 feet must succeed on a DC 12 Constitution saving throw or take 3 (1d6) poison damage.