Fungah King

Large plant, neutral evil

Armor Class

15 (natural armor)

Hit Points

82 (11d10 + 22)

Speed

25 ft.

Skills

Perception +7

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Primordial

Challenge

10

Bioluminescent

The fungah king sheds dim yellow light in a 10-foot radius.

Innate Spellcasting

The fungah's innate spellcasting ability is Wisdom (spell save DC 15). The fungah can innately cast the following spells, requiring no components. • At will: comprehend languages, minor illusion, pass without trace • 3/Day: detect thoughts, entangle, polymorph, silence, suggestion • 1/Day: compulsion, confusion, dimension door, dispel magic

Magic Resistance

The fungah has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the fungah disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The fungah makes two attacks.

Rotting Touch

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (3d6) poison damage.

Spores Burst

The fungah ejects dark spores at one creature it can see within 30 ft. of it. The target must succeed on a DC 15 Constitution saving throw or take 13 (3d8) poison damage and become poisoned. While poisoned in this way, the target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.