11
22 (4d8+4)
walk 30 ft.
piercing
poison
poisoned
Darkvision 120 ft.
1
As a bonus action, a fungoid within 30 feet distance of another fungoid can emit a cloud of communication spores that allow them to transfer basic messages between themselves. These spores numb the vocal system of other creatures, preventing them from communicating via speech. A creature within this spore cloud must make a DC 11 Constitution saving throw. On a failed save, the creature loses the ability to speak for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
When the fungoid dies, it releases its consciousness in a cloud of spores that covers a 30 feet radius area. One creature within the spore cloud's area must succeed on a DC 11 Constitution saving throw. On a failed save the creature is diseased. A creature diseased this way is incapacitated and loses control of its body. The fungoid now controls the body and uses the diseased target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The disease lasts until the body drops to 0 hit points, or the spores are removed by a spell or effect that can remove diseases. When the disease ends, the fungoid's consciousness ceases to exist.
The fungoid makes two attacks: one with its spear and one with its bite
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The fungoid can blow a cloud of fungal spores in a 15 feet cone with the use of a special spore blower tool similar to a blowgun. The special spore ammunition is stored inside the body of the fungoid and are nonmagical and can emulate any of the following spell effects that target all creatures within the area of the cone: color spray, faerie fire, sleep.