Fury of Kostchtchie

Huge fiend (demon), typically chaotic evil

Armor Class

16 (natural armor)

Hit Points

216 (16d12 + 112)

Speed

40 ft.

Saves

wis +6, con +12

Skills

athletics +13, perception +6

Damage Resistances

fire, lightning, poison

Damage Immunities

cold

Condition Immunities

charmed, frightened, poisoned

Senses

darkvision 120 ft.

Languages

Abyssal, Giant

Challenge

14

Proficiency Bonus

+5

Chilling Aura

A creature that starts its turn within 10 feet of the fury must succeed on a DC 20 Constitution saving throw or take 11 (2d10) cold damage.

Magic Resistance

The fury has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The fury makes two Fist or Rock attacks.

Fist

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 10 (3d6) cold damage, or 17 (5d6) cold damage if the target took damage from the fury's Chilling Aura since the end of the fury's last turn.

Rock

Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Charge (Bonus Action)

The fury can move up to its speed toward an enemy it can see.