Fzeglaich

Medium monstrosity, Chaotic Evil

Armor Class

15 (natural armor)

Hit Points

90 (12d8 + 36)

Speed

walk 40 ft.

Saves

dex +6, wis +3

Skills

perception +3, stealth +6

Damage Resistances

bludgeoning, Piercing or Slashing damage from nonmagical attacks

Senses

darkvision 60 ft.

Languages

one language

Challenge

7

Proficiency Bonus

+3

Keen Hearing and Smell

The fzeglaich has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Rampage

When the fzeglaich reduces a creature to 0 hit points with a melee attack on its turn, the fzeglaich can take a bonus action to move up to half its speed and make a bite attack.

Regeneration

The fzeglaich regains 10 hit points at the start of its turn if it has at least 1 hit point. If the fzeglaich takes radiant damage, this trait doesn't function at the start of the fzeglaich's next turn.

Actions

Multiattack

The fzeglaich makes two attacks, only one of which can be a bite.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or be incapacitated until the end of its next turn. The fzeglaich regains hit points equal to the amount of necrotic damage dealt.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.