15 (natural armor)
90 (12d8 + 36)
walk 40 ft.
dex +6, wis +3
perception +3, stealth +6
bludgeoning, Piercing or Slashing damage from nonmagical attacks
darkvision 60 ft.
one language
7
+3
The fzeglaich has advantage on Wisdom (Perception) checks that rely on hearing or smell.
When the fzeglaich reduces a creature to 0 hit points with a melee attack on its turn, the fzeglaich can take a bonus action to move up to half its speed and make a bite attack.
The fzeglaich regains 10 hit points at the start of its turn if it has at least 1 hit point. If the fzeglaich takes radiant damage, this trait doesn't function at the start of the fzeglaich's next turn.
The fzeglaich makes two attacks, only one of which can be a bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or be incapacitated until the end of its next turn. The fzeglaich regains hit points equal to the amount of necrotic damage dealt.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.