12 (15 with mage armor)
58 (13d6 + 13)
walk 25 ft.
int +7, wis +4
Arcana +7, History +7
Poison
Auran, Birdfolk, any three other languages
6
+3
Gabe is a 10th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Gabe has the following spells prepared: • Cantrips (at will): chill touch, fire bolt, minor illusion, prestidigitation, ray of frost • 1st level (4 slots): charm person, detect magic, mage armor, shield, sleep, thunderwave • 2nd level (3 slots): darkness, hold person, ray of enfeeblement • 3rd level (3 slots): counterspell, fireball • 4th level (3 slots): banishment, stellar bodies • 5th level (2 slots): conjure elemental, mislead
When falling at least 10 feet, Gabe can spend a reaction to fly up to his speed in one direction as he descends. He lands in an unoccupied space at the end of his movement, and takes no falling damage. He cannot glide while carrying heavy objects, heavy weapons, or shields (though he can drop any held items as part of his reaction).
As a bonus action, Gabe can use his powerful feathered arms to propel himself upward up to half his movement speed. Gabe can use it in conjunction with a regular jump, but not while gliding.
Gabe can choose to reroll any attack, skill check, or saving throw.
Gabe has advantage on saving throws against poison.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage or 4 (1d8 - 1) bludgeoning damage if used with two hands to make a melee attack.