Gaki

Medium undead, Chaotic Evil

Armor Class

14

Hit Points

75 (10d8+30)

Speed

walk 30 ft.

Saves

Wis +4, Cha +6

Skills

Perception +4

Damage Resistances

acid, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical weapons

Damage Immunities

cold, necrotic, poison

Condition Immunities

charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses

darkvision 60 ft.

Languages

The languages it knew in life

Challenge

8

Aura Of Famine

If a creature starts its turn within 10 feet of a gaki, it is overwhelmed by a hunger that dissolves fat and atrophies muscle. It must make a DC 14 Constitution saving throw, taking 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.

Gluttonous Attraction

At the start of its turn, if a creature can see the gaki, it must make a DC 14 Wisdom saving throw. On a failure, it is overcome with a desire to kill and eat the ghost, and it must move as close to the gaki as it can.

Hungry Frenzy

The gaki has advantage on melee attack rolls against any creature that doesn't have all its hp.

Incorporeal Movement

The gaki can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Multiattack

The gaki makes two bite attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) acid damage.

Spit Acid

Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 21 (6d6) acid damage.