16 (natural armor)
51 (6d10 + 18)
10 ft., fly 90 ft.
Perception +4
poison
poisoned
darkvision 60 ft.
Sylvan
3
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Ranged Weapon Attack: +5 to hit, range 30/80 ft., one target. Hit: 9 (2d8) fire damage.
The gale snail spits slime in a 60-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.
The gale snail withdraws into its shell, gaining a +4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on its turn.