Galeb Duhr

Medium elemental, Neutral

Armor Class

16 (natural armor)

Hit Points

85 (9d8+45)

Speed

walk 15 ft.

Damage Resistances

bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

exhaustion, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., tremorsense 60 ft.

Languages

Terran

Challenge

6

False Appearance

While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.

Rolling Charge

If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Actions

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Animate Boulders (1/Day)

The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell).