Gangler

Large monstrosity, chaotic evil

Armor Class

16 (natural armor)

Hit Points

67 (9d10 + 18)

Speed

30 ft., climb 40 ft.

Skills

Perception +4, Stealth +5

Senses

darkvision 90 ft.

Languages

-

Challenge

4

Stone Camouflage

The gangler has advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Sunlight Sensitivity

While in sunlight, the gangler has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The gangler makes two attacks with its arms, uses Reel, and makes one attack with its bite.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 24 (5d8 + 2) piercing damage.

Arms

Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: The target is grappled (escape DC 14). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the gangler can't use the same arm to grapple another target.

Reel

The gangler can reach up to 20 ft. up or down and pull grappled targets towards it.