16 (natural armor)
67 (9d10 + 18)
30 ft., climb 40 ft.
Perception +4, Stealth +5
darkvision 90 ft.
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4
The gangler has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
While in sunlight, the gangler has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The gangler makes two attacks with its arms, uses Reel, and makes one attack with its bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 24 (5d8 + 2) piercing damage.
Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: The target is grappled (escape DC 14). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the gangler can't use the same arm to grapple another target.
The gangler can reach up to 20 ft. up or down and pull grappled targets towards it.