Garmyr

Medium monstrosity, Chaotic Evil

Armor Class

15 (hide armor, shield)

Hit Points

22 (5d8)

Speed

walk 30 ft.

Senses

darkvision 60 ft.

Languages

Gnoll

Challenge

1/2

Proficiency Bonus

+2

Rampage

When the garmyr reduces a creature to 0 hit points with a melee attack on its turn, the garmyr can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.