13 (natural armor)
18 (4d4+8)
walk 30 ft., swim 20 ft.
psychic
charmed, frightened
darkvision 60 ft.
-
1/4
The crab can breathe air and water.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, and the target is grappled (escape DC 8). While grappled, the target cannot speak or cast spells with verbal components.