Garroter Crab

Tiny beast, Unaligned

Armor Class

13 (natural armor)

Hit Points

18 (4d4+8)

Speed

walk 30 ft., swim 20 ft.

Damage Immunities

psychic

Condition Immunities

charmed, frightened

Senses

darkvision 60 ft.

Languages

-

Challenge

1/4

Amphibious

The crab can breathe air and water.

Actions

Whip-claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, and the target is grappled (escape DC 8). While grappled, the target cannot speak or cast spells with verbal components.