14 (padded armor)
16 (3d8+3)
40 ft.
Perception +3, Stealth +5
Common, Gazellean
1/2
The gazellean can take the Dash or Disengage action as a bonus action on each of its turns.
The gazellean has advantage on Dexterity checks for initiative. Additionally, the gazellean can't be surprised, and other creatures don't gain advantage on attack rolls against it as a result of being hidden from it.
The gazellean makes two melee attacks or two ranged attacks.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.