13 (16 with mage armor)
55 (10d8+10)
walk 30 ft.
Int +7, Wis +3
Arcana +7, Investigation +7
4
Whenever the gear mage casts a spell that animates, creates, or modifies an object, the spell's duration is increased by 3 minutes, if it has a duration.
The gear mage can reshape metal with a touch. When grasping a Small or smaller piece of nonmagical metal, the gear mage can alter the form into any shape that suits its purpose. The item must be in the gear mage's hands and under its control; the mage can't, for example, reshape a piece of armor or a weapon that's being worn or wielded by someone else. To create a specific object, such as a key or mechanical component, the gear mage must be completely familiar with it. Thus, it could replicate a key that it had in its possession for an extended period of time, but it could not create a working key based on seeing the lock alone. Objects the gear mage creates can have up to two hinges and a latch, but finer mechanical detail is not possible.
The gear mage (midgard version) is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The gear mage (midgard version) has the following Wizard spells prepared: • Cantrips (at will): acid splash, fist of iron*, mage hand, mending • 1st level (4 slots): analyze device*, animate construct*, grease, mage armor • 2nd level (3 slots): armored heart*, levitate, shatter • 3rd level (3 slots): counterspell, dispel magic, overclock* • 4th level (2 slots): fabricate, grinding gears* • 5th level (1 slots): cloudkill, mechanical union*
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage or 5 (1d8 + 1) bludgeoning damage if used with two hands.