18 (plate armor)
71 (11d8+22)
walk 30 ft.
Dex +2, Con +5
bludgeoning, piercing, and slashing damage from nonmagical weapons
poison
charmed, frightened, exhaustion, poisoned
Common
6
The gearforged templar can make an opportunity attack when a creature enters its reach.
As a bonus action, the gearforged can make a Shove attack.
The gearforged templar makes three attacks with its glaive.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw.