18 (natural armor)
161 (17d10+68)
walk 60 ft.
bludgeoning, piercing, slashing from nonmagical attacks
fire, poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
blindsight 120 ft.
understands the languages of its creator but can't speak
10
The gearkeeper is immune to any spell or effect that would alter its form.
Opportunity attacks made against the gearkeeper have disadvantage.
Any creature that starts its turn within 5 feet of the gearkeeper takes 4 (1d8) slashing damage.
The gearkeeper makes two Arm Blade attacks, or one Arm Blade attack and one Spear Launcher attack.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
Ranged Weapon Attack: +9 to hit, range 90 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is knocked prone.
The gearkeeper jettisons a spray of jagged metal in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.