Gem Stalker

Large monstrosity, typically neutral

Armor Class

17 (natural armor)

Hit Points

67 (9d10 + 18)

Speed

walk 40 ft., climb 40 ft.

Saves

Dex +5, Int +5

Skills

Perception +3, Stealth +5

Damage Resistances

psychic

Senses

darkvision 120 ft.

Languages

Telepathy 60 ft. understands Draconic but can't speak

Challenge

5

Proficiency Bonus

+3

Spider Climb

The gem stalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Unusual Nature

The gem stalker doesn't require food or drink.

Actions

Multiattack

The gem stalker makes four Claw attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Crystal Dart (Bonus Action)

Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 7 (1d10 + 2) force damage, and one of the following effects occurs, determined by the kind of dragon that created the gem stalker: Amethyst: The gem stalker can teleport to an unoccupied space it can see within 30 feet of it. Crystal: The gem stalker gains a number of temporary hit points equal to the damage dealt. Emerald: The target must roll a d4 and subtract the number rolled from the next attack roll it makes before the start of the gem stalker's next turn. Sapphire: The target must succeed on a DC 13 Strength saving throw or be pushed horizontally up to 10 feet away from the gem stalker and be knocked prone. Topaz: The target must succeed on a DC 13 Constitution saving throw or be poisoned until the start of the gem stalker's next turn.