19 (natural armor)
207 (18d10 + 108)
40 ft., fly 90 ft.
Dex +8, Wis +9, Cha +10
Perception +9
acid, cold, lightning, thunder
blindsight 30 ft., darkvision 120 ft.
Sylvan, Common, Primordial
13
Gene has advantage on saving throws against being frightened.
If Gene dies, his body disintegrates into a warm breeze, leaving behind any equipment he was wearing or carrying.
Gene's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). He can innately cast the following spells, requiring no components • At will: druidcraft, faerie fire, thorn whip • 3/Day each: enlarge/reduce, passwall, tongues, wind walk • 1/Day each: conjure elemental (air or water elemental only), control water, gaseous form, plane shift
Gene makes three scimitar attacks.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 30 (7d6 + 6) force damage.