Ghald

Large humanoid (sahuagin), Lawful Evil

Armor Class

15 (natural armor)

Hit Points

102 (12d10+36)

Speed

walk 30 ft., swim 50 ft.

Saves

Dex +6, Con +6, Int +5, Wis +4

Skills

Insight +4, Perception +7

Senses

darkvision 120 ft.

Languages

Common, Sahuagin

Challenge

7

Assassinate

During its first turn, Ghald has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Ghald scores against a surprised creature is a critical hit.

Limited Amphibiousness

Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy

Ghald can magically command any shark within 120 feet of him, using a limited telepathy.

Sneak Attack

Ghald deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Ghald's that isn't incapacitated and Ghald doesn't have disadvantage on the attack roll.

Actions

Multiattack

Ghald makes three attacks, one with his bite and two with his shortswords.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Garrote

Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or Small creature against which Ghald has advantage on the attack roll. 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can't breathe, and Ghald has advantage on attack rolls against it.