12
55 (10d8+10)
walk 30 ft.
Acrobatics +5, Athletics +6, Perception +4
necrotic; bludgeoning, piercing, slashing from nonmagical attacks
poison
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained
the languages it knew in life
5
Attack rolls against the eidolon are made with disadvantage unless the eidolon is incapacitated.
The eidolon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
The eidolon has advantage on saving throws against any effect that turns undead.
The eidolon makes two ghostblade attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage plus 11 (2d10) force damage.