16 (breastplate)
93 (17d8+17)
walk 30 ft., burrow 15 ft.
poison
charmed, exhaustion, poisoned
darkvision 60 ft.
Common, Darakhul, Undercommon
4
The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
The imperial ghoul makes one bite attack and one claws attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.
Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.