Giant Bat

Large beast, Unaligned

Armor Class

13

Hit Points

22 (4d10)

Speed

walk 10 ft., fly 60 ft.

Senses

blindsight 60 ft.

Challenge

1/4

Echolocation

The bat can't use its blindsight while deafened.

Keen Hearing

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.