13
22 (4d10)
walk 10 ft., fly 60 ft.
blindsight 60 ft.
1/4
The bat can't use its blindsight while deafened.
The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.