Giant Gargoyle

Large elemental, chaotic evil

Armor Class

17 (natural armor)

Hit Points

76 (8d10 + 32)

Speed

30 ft., fly 50 ft.

Damage Resistances

bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't adamantine

Damage Immunities

poison

Condition Immunities

exhaustion, petrified, poisoned

Senses

darkvision 60 ft.

Languages

Terran

Challenge

5

False Appearance

While the gargoyle remains motionless, it is indistinguishable from a normal statue.

Actions

Multiattack

The gargoyle makes five attacks: one with its bite and four with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Paralyzing Touch (2/Day).

Melee Weapon Attack: +5 to hit, reach 7 ft., one target. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.