Giant Ice Toad

Large monstrosity, Neutral

Armor Class

14 (natural armor)

Hit Points

52 (7d10+14)

Speed

walk 30 ft.

Damage Immunities

cold

Senses

darkvision 60 ft.

Languages

Ice Toad

Challenge

3

Amphibious

The toad can breathe air and water.

Cold Aura

Any creature that starts its turn within 10 feet of the toad takes 5 (1d10) cold damage.

Standing Leap

The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.

Swallow

Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature the toad is grappling. 10 (2d6 + 3) piercing damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage and 11 (2d10) cold damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.