14 (natural armor)
32 (5d10 + 5)
30 ft., climb 30 ft.
Stealth +6
fire
blindsight 10 ft., darkvision 60 ft.
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1
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) fire damage on a failed save.
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: The target is restrained by flaming webbing. While restrained in this way, the target takes 3 (1d6) fire damage at the start of their turn. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10, hp 5; immunity to bludgeoning, necrotic, poison, fire, and psychic damage).