14
22 (4d8 + 4)
30 ft., climb 30 ft.
stealth +6, perception +6
cold
truesight 60 ft.
Giant, Sylvan
1/2
+2
The lynx can cast clairvoyance, requiring no spell components and using Wisdom as the spellcasting ability.
The lynx has advantage on Dexterity (Stealth) checks made to hide in undergrowth or snowy terrain.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the lynx moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 12 Strength saving throw or have the prone condition. If the target has the prone condition, the lynx can make another Claws attack against it as a bonus action.