11
7 (2d6)
walk 25 ft., fly 30 ft.
Perception +2, Stealth +3
darkvision 60 ft.
1/8
The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
A 10-foot radius cloud of fine powder disperses from the giant moth. Each creature in that area must succeed on a DC 10 Constitution saving throw or be blinded until the end of its next turn.