14
11 (2d8+2)
walk 30 ft., swim 30 ft.
Perception +2
blindsight 10 ft.
1/4
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.