20 (natural armor)
200 (16d12 + 96)
40 ft.
Perception +7
darkvision 60 ft.
-
14
The giant pumpkin sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
The giant pumpkin has advantage on saving throws against spells and other magical effects.
The giant pumpkin deals double damage to objects and structures.
While in direct sunlight, the giant pumpkin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The giant pumpkin makes four attacks, one of which can be a bite attack.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (5d8 + 7) piercing damage and the target is swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks from outside the giant pumpkin, and it takes 17 (5d6) acid damage at the start of each of the giant pumpkin's turns. If the giant pumpkin dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.