Giant Pumpkin

Huge aberration, chaotic evil

Armor Class

20 (natural armor)

Hit Points

200 (16d12 + 96)

Speed

40 ft.

Skills

Perception +7

Senses

darkvision 60 ft.

Languages

-

Challenge

14

Illumination

The giant pumpkin sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Magic Resistance

The giant pumpkin has advantage on saving throws against spells and other magical effects.

Siege Monster

The giant pumpkin deals double damage to objects and structures.

Sunlight Sensitivity

While in direct sunlight, the giant pumpkin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The giant pumpkin makes four attacks, one of which can be a bite attack.

Bite

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (5d8 + 7) piercing damage and the target is swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks from outside the giant pumpkin, and it takes 17 (5d6) acid damage at the start of each of the giant pumpkin's turns. If the giant pumpkin dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

Squash

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.