18 (natural armor)
325 (26d12 + 156)
40 ft.
Str +13, Con +11, Wis +9, Cha +8
Athletics +13, Intimidation +9, Perception +9, Persuasion +9
darkvision 60 ft.
Giant
15
The giant has advantage on saving throws against being frightened.
The giant deals double damage to objects and structures.
The giant makes two melee attacks.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 36 (8d6 + 8) slashing damage.
The giant yells and any creature within 90 feet of it make a DC 18 Constitution saving throw, taking 67 (15d8) force damage on a failed save, or half as much damage on a successful save.