13 (natural armor)
28 (3d10 + 12)
50 ft.
cold, fire, lightning
1
+2
The ram has advantage on saving throws against spells and other magical effects.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the prone condition.
Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 7 (2d6) force damage.