Giant Ram

Large fey, unaligned

Armor Class

13 (natural armor)

Hit Points

28 (3d10 + 12)

Speed

50 ft.

Damage Resistances

cold, fire, lightning

Challenge

1

Proficiency Bonus

+2

Magic Resistance

The ram has advantage on saving throws against spells and other magical effects.

Actions

Ram

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Force Bolt

Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 7 (2d6) force damage.