12 (natural armor)
19 (3d10+3)
walk 30 ft., climb 30 ft.
darkvision 30 ft.
1/4
The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.