Giant Shark Skeleton

Huge undead, Unaligned

Armor Class

13 (natural armor)

Hit Points

126 (11d12+55)

Speed

walk 20 ft., swim 50 ft.

Skills

Perception +3

Damage Vulnerabilities

bludgeoning

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

blindsight 60 ft.

Challenge

5

Blood Frenzy

The giant shark skeleton has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.