Giant Skeleton

Huge undead, Neutral Evil

Armor Class

17 (natural armor)

Hit Points

115 (10d12+50)

Speed

walk 30 ft.

Damage Vulnerabilities

bludgeoning

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

understands Giant but can't speak

Challenge

7

Evasion

If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Magic Resistance

The skeleton has advantage on saving throws against spells and other magical effects.

Turn Immunity

The skeleton is immune to effects that turn undead.

Actions

Multiattack

The skeleton makes three scimitar attacks.

Scimitar

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.