Giant Sloth

Large beast, Unaligned

Armor Class

15 (natural armor)

Hit Points

168 (16d10+50)

Speed

walk 20 ft., climb 20 ft.

Saves

Str +7

Skills

Athletics +7, Perception +4

Damage Resistances

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Challenge

7

Foul Odor

Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.

Hunter's Dash (1/Day)

The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.

Actions

Multiattack

The giant sloth makes two attacks. one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.

Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.

Sloth's Embrace

The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.