Giant Slug

Large monstrosity, Unaligned

Armor Class

13 (natural armor)

Hit Points

66 (6d10+18)

Speed

walk 10 ft., climb 10 ft.

Skills

Perception +3

Senses

darkvision 60 ft.

Languages

Abyssal, Aquan, Common

Challenge

3

Keen Smell

The slug has advantage on Wisdom (Perception) checks that rely on smell.

Spider Climb

The slug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Innate Spellcasting

The slug's innate spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • 1/Day each: guiding bolt, sanctuary, spiritual weapon

Actions

Multiattack

The slug makes two attacks: one with its tentacles and one with its bite.

Tentacles

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Giant Slug

Medium beast, unaligned

Armor Class

8

Hit Points

18 (4d8)

Speed

20 ft.

Damage Immunities

psychic

Condition Immunities

charmed, frightened

Senses

darkvision 60 ft.

Languages

-

Challenge

1/8

Sticky Slime

The slime of the giant slug can be collected and used as an adhesive.

Actions

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.