Giant Snapping Turtle

Large beast, Unaligned

Armor Class

17 (natural armor, 12 while prone)

Hit Points

75 (10d10+20)

Speed

walk 30 ft., swim 40 ft.

Senses

darkvision 60 ft.

Challenge

3

Amphibious

The turtle can breathe air and water.

Stable

Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.