Giant Strider

Large monstrosity, Neutral Evil

Armor Class

14 (natural armor)

Hit Points

22 (3d10+6)

Speed

walk 50 ft.

Damage Immunities

fire

Challenge

1

Fire Absorption

Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Fire Burst (Recharge 5-6)

The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried.

Giant Strider

Large elemental, Unaligned

Armor Class

14 (natural armor)

Hit Points

22 (3d10 + 6)

Speed

walk 50 ft.

Damage Immunities

fire

Languages

Challenge

1

Proficiency Bonus

+2

Fire Absorption

Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Fire Burst (Recharge 5-6)

The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried