16 (natural armor)
138 (12d12 + 60)
20 ft., swim 60 ft.
poison
poisoned
darkvision 60 ft.
-
6
The undead crocodile has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
While in sunlight, the undead crocodile has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The undead crocodile has advantage on affects that turn undead.
The undead crocodile makes two melee attacks: one with its bite and one with its tail.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
The undead crocodile makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the undead crocodile, and it takes 9 (2d8) necrotic damage at the start of each of the undead crocodile's turns. The undead crocodile can have only two targets swallowed at a time. If the undead crocodile dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.