Giant Vampire Bat

Large beast, Unaligned

Armor Class

13

Hit Points

60 (8d10+16)

Speed

walk 10 ft., fly 60 ft.

Senses

blindsight 60 ft.

Challenge

2

Keen Hearing

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Echolocation

The bat can't use its blindsight while deafened.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.