Giant Wasp

Medium beast, Unaligned

Armor Class

12

Hit Points

13 (3d8)

Speed

walk 10 ft., fly 50 ft.

Challenge

1/2

Actions

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.