11
136 (16d8+64)
walk 30 ft.
Dex +4, Con +7, Wis +7
Insight +7, Religion +6
bludgeoning, piercing, slashing from nonmagical attacks
radiant
necrotic, poison
exhaustion, paralyzed, poisoned
darkvision 60 ft.
Common
6
Gideon regains 10 hit points at the start of each of his turns. If he takes radiant damage, this trait doesn't function at the start of his next turn. Gideon is destroyed only if he starts his turn with 0 hit points and doesn't regenerate.
Gideon attacks twice with his fists.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Gideon targets one creature he can see within 60 feet of him. The target must make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.