Gideon Lightward

Medium undead, Lawful Evil

Armor Class

11

Hit Points

136 (16d8+64)

Speed

walk 30 ft.

Saves

Dex +4, Con +7, Wis +7

Skills

Insight +7, Religion +6

Damage Resistances

bludgeoning, piercing, slashing from nonmagical attacks

Damage Vulnerabilities

radiant

Damage Immunities

necrotic, poison

Condition Immunities

exhaustion, paralyzed, poisoned

Senses

darkvision 60 ft.

Languages

Common

Challenge

6

Regeneration

Gideon regains 10 hit points at the start of each of his turns. If he takes radiant damage, this trait doesn't function at the start of his next turn. Gideon is destroyed only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

Gideon attacks twice with his fists.

Fist

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Withering Gaze

Gideon targets one creature he can see within 60 feet of him. The target must make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.