18 (plate armor)
93 (11d8 + 44)
walk 30 ft., swim 30 ft.
str +8, wis +4, con +7
athletics +8, intimidation +7, perception +4
Common
6
+3
The giff's mastery of its weapons enables it to ignore the loading property of any firearm.
If the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 16 Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked prone.
The giff deals double damage to objects and structures.
The giff makes two Greatsword or Musket attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 15 (2d12 + 2) piercing damage.
The giff lights a grapefruit-sized bomb and throws it at a point up to 60 feet away, where it explodes. Each creature within a 10-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking 18 (4d8) thunder damage on a failed save, or half as much damage on a successful one. After the giff throws the bomb, roll a d6; on a roll of 4 or lower, the giff has no more bombs to throw.